Topic: Anybody wants to test UDP networking code?
Hi,
I have just added networking code to my game project, would anybody like to help test it?
Info about the game here: http://projects.tuxfamily.org/group.pl?name=critters
Currently there's a few objects moving around, synchronized over the network. That seems to work good locally, now I want to test how good the UDP connection works with remote peers.
You can get the code with this command:
svn checkout svn://svn.tuxfamily.org/svnroot/critters/critters/trunk
In the 'trunk' directory, you can try this:
./test-listenserver.sh & ./test-client.sh localhost
That should give you 2 windows with identical stuff moving around... It starts a listen server and a client which connects to it via loopback.
Now if you want to help testing, you can start a listen server and let me connect to it (and vice versa). To make a server reachable from the net you have to open/NAT-forward your UDP port 9999. Then we have to exchange IP addresses. You can reach me via jabber at johannes(at)deshalbfrei.org (or here).
Thanks! :-)
PS: The binary in SVN is for Linux/32bit. To recompile for other platforms you need Code::Blocks.